Pull & Drop Ops
I've spent many sleepless nights trying to move ModuOps beyond drops-only with a "pick up all." That's our history -- Mad River and Big Timber never tracked condition, and ModuOps hasn't either, until now.
ModuOps is a car-type-based pseudo-random select engine (for the most part), which makes this an interesting design challenge. I wanted a scheduling engine that still handles drops as we know them, but also tracks what's been sent to each drop zone and schedules those cars to be pulled later.
What I came up with is the new "Pull & Drop Ops" scheduling engine -- with a twist...
