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Modules and towns

The Modules/Towns screen plays a critical role in the setup of your layout. This screen is where you will setup your modules/towns with consignees and drop zones. This information is used by the scheduling engine to generate trainlists for the layout.

Create a Module/Town

  1. Click Modules/Towns in the sidebar menu.
  2. Click the New button above the Modules/Towns list to create a new module/town.

Edit a Module/Town

  1. Select a module/town from the Modules/Towns list.
  2. Click the edit button to edit the module/town.
tip

Double click on a module/town opens the edit screen

Module/Town fields

On the module/town edit screen there are various fields for entering information about the module/town.

Name (required) - the name of the module/town

Short name (required) - an abbreviated name of the module/town

Owner - the owner of the module/town

Size - a brief description of the size of the module/town

Depicted city - the city depicted by the module/town

State - the State depicted of the module/town

Passing Siding - the length of a passing siding on the module/town

Description - a short description of the module/town

Remarks - any remarks pertaining to the operation of the module/town. Remarks are displayed on any trainlist where the module/town is selected for work.

tip

Basic html formatting is supported in the Remarks field. <b></b> displays any text as bold. <i></i> displays any text as italic.

Add a Module/Town

Modules/towns stored on the ModuOps Xchange or saved to your local hard drive can be added to a layout.

  1. Click the Modules/Towns in the sidebar menu to navigate to the Modules/Towns screen.
  2. Click the Add button.
  3. Using the standard file dialog on your operating system, navigate to the directory where the module/town file is saved. Click the Open button.

The module/town is added to the current layout.

Save a Module/Town

Individual modules/towns can be saved to your local hard drive. This allows the module/town to be used in future layouts you create.

Saved modules/towns can also be added to the global ModuOps Xchange, a repository of modules/towns from around the world. This allows the module/town to be used by anyone who is creating a layout for a setup. Operation Chiefs know to look in the ModuOps Xchange to locate the modules/towns needed for public display layouts such as those at a train show.

  1. Select the module/town from the Modules/Towns list.
  2. Click the Save button to save the module/town to your local hard drive. The module/town is saved to your local hard drive where it can be accessed at any time.
tip

Save modules/towns to a location on your hard drive where you will be able to find the file again. Saving all modules/towns to the same directory on your local hard drive makes it easier to find the modules/town when you are creating a new layout.

warning

Module files are saved as a json text file. It is possible to open the file in any text editor. Changing any of the information in the saved module file is likely to break the module/town when it is added to a layout. So don't change anything in the saved module file if you decide to have a look 😉

Remove a Module/Town

  1. Click Modules/Towns in the sidebar menu to navigate to the Modules/Towns screen.
  2. Click a module/town in the Modules/Towns list.
  3. Click the Remove button to remove the module/town from the layout.
warning

Removing a module/town from the layout will also remove any related resources. This includes any unused equipment, equipment requests and train route information.